Project Lovecraft
- Drag cards to place around Commander ship (Left Mouse)
- Shoot projectiles from green ships (Middle Mouse)
- Drag on a tile to move a ship on it (Left mouse)
- Drag active ship (while near commander) to place ship in hand (Right Mouse)
- You have a max of 10 moments and 100 max fuel to spend each turn
- Every time you move or spawn a ship it cost your active ships fuel and takes time
- Moving and spawning cost the same amount of time, but fuel is reserved on spawn
- Every turn you spawn 1 (Hand) of 16(Deck) ship cards at random from deck
- You can spawn new ships at either Commander or Floater ships
- You can "hop" over allied ships, moving in a more fuel/time efficent manner
- Commander (green): Idle fuel cost 0, move fuel cost 0, move/spawn time cost 5
Soldier (baige): Idle fuel cost 1, move fuel cost 2, move/spawn time cost 4
Drone (alien): Idle fuel cost 1, move fuel cost 1, move/spawn time cost 3
Floater (Stick Figure): Idle fuel cost 0, move fuel cost 1, move/spawn time cost 7 - Projectiles move when shooting, moving, or passing turns
projectile systems are wildly unfinished. Oops. lol
Programmer: Daniel Fletcher
Artist: Salvador Nunez
Status | Prototype |
Platforms | HTML5, Windows |
Author | Savage Pixel Games |
Genre | Puzzle |
Made with | Unity |
Tags | Physics, Pixel Art |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
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Lovecraftian PC 22 MB